There are so many incredible synths out there, like Serum, Vital, Phase Plant, Harmor, and a whole bunch of others, that have made it possible to do things with sound that would have been completely impractical a few decades ago. But I kept feeling like there was another way of working with sound that hadn’t really been explored in the way that I wanted. And after 2 years of experimenting, exploring different ideas, and slowly adding more and more features, it eventually became Spektral.
I am calling Spektral a ‘spectral synth’, but that doesn’t really explain what it does. The initial goal of Spektral was to find a solution to the problem that many additive synths face: how do you interact with hundreds of individual sine waves without exposing hundreds of individual parameters? While trying to find an answer to this question, I realized you could take this beyond just an additive synth. I eventually added several more synthesis methods that use this same concept of interfacing with hundreds of little parameters: resonators, band-pass filters, and even granular synthesis. So how does Spektral answer this question? Well, that’s where the ‘spectral tables’ come in.